![]() It is only with Season 17 buffing Carnevil again and The Dagger of Darts that this build became one of the strongest Witch Doctor setups in the game. Unfortunately, this build fell completely out of relevance despite some buffs in Season 12 and 16 to Mask of Jeram and Carnevil. It has been around for a long time, starting with Season 3 using Zunimassa's Haunt. I will make some changes to this as I try it out.The Carnevil build features a unique playstyle that revolves around Poison Dart being shot by hordes of Fetishes. I would focus on Cold damage and Gargantuan damage. This issue I kept coming to is that I am not sure if the Endless Walk ability of The Compass Rose and Traveler's Pledge would be a down grade in damage. This would give you a powered up haunt, a spider that did an area damage & slowed, and more damage from pets & slow respectively. My goal was to create a build that would have the RoRG, a five piece set of Zunis, and one set from each of the the other witch doctor sets (Jade, Arachyr's, and Helltooth). The Cubed weapon should be the Homunculus mojo for maximum pet damage. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). ( 6) Set: Enemies hit by your Mana spenders take 2500% increased damage from your pets for 8 seconds. ( 4) Set: You and your pets take 3% less damage for every Fetish you have alive. ( 2) Set: Your Fetish Army lasts until they die and the cooldown of your Fetish Army is reduced by 80%. Increases Fetish Army Damage by 20–25 % (Witch Doctor Only) Critical Hit Chance Increased by 6.0–10.0 %
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